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Difference between opengl es 2.0 and 3.0
Difference between opengl es 2.0 and 3.0












difference between opengl es 2.0 and 3.0

You can take advantage of OpenGL ES 3.0 and related EGL extensions using either framework APIs or native API bindings through the Android Native Development Kit (NDK). Theoretical Engineering: Occlusion Culling for BrickSmith Author Admin Posted on SeptemSeptemCategories Android, iOS, Roundups Tags OpenGL ES 3.0, Project Anarchy Leave a comment on OpenGL Roundup, SeptemAndroid 4.3 Jelly Bean Introduces Support for OpenGL ES 3.0įrom the Android Developers Website: OpenGL ES 3.0 for High-Performance GraphicsĪndroid 4.3 introduces platform support for Khronos OpenGL ES 3.0, providing games and other apps with highest-performance 2D and 3D graphics capabilities on supported devices. What Does gpus_ReturnGuiltyForHardwareRestart Mean? Project Anarchy also comprises a vibrant game development community centered right here at Anarchy includes an entirely free license to ship your game on iOS, Android and Tizen platforms.” Project Anarchy – “Project Anarchy is a complete end to end game engine and state-of-the-art toolset for mobile.

difference between opengl es 2.0 and 3.0

Ghoshehsoft’s Blog – A look at many topics related to OpenGL ES 2.0 on Android. This post from Phoronix goes into more detail about what the new version brings: A Look At OpenGL ES 3.0: Lots Of Good Stuff. OpenGL ES 3.0 is backwards-compatible with OpenGL ES 2.0, so everything you learned about OpenGL ES 2.0 still applies.

difference between opengl es 2.0 and 3.0

Tri-morph – A first game by a reader of Learn OpenGL ES.Ī pretty huge debate about OpenGL has erupted in the dev community involving devs from Valve, Epic, Firaxis, and AMDĪ Closer Look at Android RunTime (ART) in Android LĮnjoy the fall colours! 🙂 Author Admin Posted on OctoCategories Roundups Tags ART, C++, Metal, OpenGL ES 3.0, OpenGL ES 3.1, Rust, Swift 1 Comment on OpenGL Roundup, Fall Edition OpenGL Roundup, September 12, 2013Īs some of you may already know, Apple recently announced the iPhone 5s & 5c at their annual iPhone event, and one of the new updates is that the iPhone 5s will also be coming with support for OpenGL ES 3.0! Google announced support for OpenGL ES 3.0 with their release of Android 4.3 not too long ago, so the new version is slowly making its way onto mobile devices. Here are some more links for your fall reading: Apple has chosen to go the proprietary route by remaining with OpenGL ES 3.0 for now and by introducing Metal, a new API which promises to increase performance and reduce driver overhead. There’s been a lot of changes in the graphics programming community, with Google’s latest version of Android now supporting OpenGL ES 3.1, which brings support for compute shaders, as well as an Android-specific extension pack which adds support for additional features.














Difference between opengl es 2.0 and 3.0